C++ Gameplay Programmer Magic Madness VR / CQB Reloaded (CZK 80,000 – 150,000 / month)
Včerejší
Victoria VR Group, a.s.
Václavské náměstí 796/42, Praha-Nové Město
Vzdálenost od tebe uvidíš po zadání adresy ve výpisu nabídek.
Plat
80 000 - 150 000 Kč hrubého
Úvazek
Práce na plný úvazek
Smlouva
Práce na živnostenský list/IČO
Vzdělání
Vzdělání není podstatné
Jazyky
Angličtina (Pokročilá)
Zařazené
IS/IT: Application and system development, Technology and development, C++ developer, Development Manager / Team Leader
O pozici
C++ Gameplay Programmer – Magic Madness VR / CQB Reloaded (CZK 80,000 – 150,000 / month)
We're looking for a C++ Gameplay Programmer to join the team behind Magic Madness VR and CQB Reloaded — two VR titles in active development at Victoria VR, our Prague-based studio.
Focus Areas: Unreal Engine | Virtual Reality | Multiplayer | Game Development | Prague
About Victoria VR
We're a Prague-based VR studio building two titles side by side.
Magic Madness VR is our flagship PvP multiplayer title — up to four players battle using the elemental powers of fire, water, earth, metal and wood, each with a distinct playstyle: fire (destruction), water (adaptability), earth (defense), metal (precision), wood (support). Built in Unreal Engine 5 for PC VR, launched on Steam in March 2025, now in active development with new content, balancing, and a standalone VR port on the way.
CQB Reloaded is a full-scale tactical shooter for Meta Quest, building on the success of CQB Training Arena (100,000+ players trained). Reloaded is a complete expansion, not a patch — bringing squad co-op missions, expanded PvP combat, new weapons and tactical gear, brand-new maps and modes, and AI-driven enemy and hostage scenarios.
Your Role
You'll work on core gameplay and engine-level systems for one of these titles — the fit will be determined during the interview process based on your background and interests. You'll be working close to the engine level and won't be limited to a narrow feature set — we're looking for someone who:
- understands real-time systems and performance constraints
- is comfortable working with complex Unreal Engine systems
- can take ownership of their part of the product
Tech Stack
Engine & Languages
- Unreal Engine 5
- C++
- Blueprints
Related Systems
- Multiplayer networking
- Gameplay & ability systems
- Performance optimization for VR
What You'll Work On
- Developing core gameplay systems in Unreal Engine 5 (C++, Blueprints)
- Implementing spells, abilities, movement and combat logic — or tactical weapon, AI, and mission systems, depending on assigned project
- Working with multiplayer systems and live synchronization
- Optimizing performance for VR environments
- Building and improving editor and debug tools
- Collaborating with designers and technical artists
What We're Looking For
- Good C++ skills and experience with Unreal Engine 4/5
- Knowledge of Unreal Engine workflows and Blueprints
- Previous game development experience (ideally action / multiplayer titles)
- Understanding of multiplayer networking models
- Self-reliant and responsible approach
- Availability to work on-site in Prague
Bonus Points / Nice to Have
- Experience with VR projects, motion controllers or room-scale gameplay
- Knowledge of UE replication and networking
- Background in real-time tools or live service games
What We Offer
- On-site work in Prague (Wenceslas Square)
- Freelance cooperation
- Compensation based on experience and scope: CZK 80,000 – 150,000 / month
- Work on one of our flagship VR titles — Magic Madness VR or CQB Reloaded
- Space to influence technical and architectural decisions
- Direct communication and minimal bureaucracy
Learn More About Us
Website: https://www.victoriavr.com/
Magic Madness VR: https://magicmadnessvr.com/en
CQB Training Arena: https://www.meta.com/experiences/cqb-training-arena/5398412976932162/
Interested?
Send us a message with your CV / LinkedIn profile and let’s talk!
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