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C++ Gameplay Programmer Magic Madness VR / CQB Reloaded (CZK 80,000 – 150,000 / month)

Včerejší

Victoria VR Group, a.s.

Václavské náměstí 796/42, Praha-Nové Město

Vzdálenost od tebe uvidíš po zadání adresy ve výpisu nabídek.


Plat

80 000 - 150 000 Kč hrubého

Úvazek

Práce na plný úvazek

Smlouva

Práce na živnostenský list/IČO

Vzdělání

Vzdělání není podstatné

Jazyky

Angličtina (Pokročilá)

Zařazené

IS/IT: Application and system development, Technology and development, C++ developer, Development Manager / Team Leader


O pozici

C++ Gameplay Programmer – Magic Madness VR / CQB Reloaded (CZK 80,000 – 150,000 / month)

We're looking for a C++ Gameplay Programmer to join the team behind Magic Madness VR and CQB Reloaded — two VR titles in active development at Victoria VR, our Prague-based studio.

Focus Areas: Unreal Engine | Virtual Reality | Multiplayer | Game Development | Prague

About Victoria VR

We're a Prague-based VR studio building two titles side by side.

Magic Madness VR is our flagship PvP multiplayer title — up to four players battle using the elemental powers of fire, water, earth, metal and wood, each with a distinct playstyle: fire (destruction), water (adaptability), earth (defense), metal (precision), wood (support). Built in Unreal Engine 5 for PC VR, launched on Steam in March 2025, now in active development with new content, balancing, and a standalone VR port on the way.

CQB Reloaded is a full-scale tactical shooter for Meta Quest, building on the success of CQB Training Arena (100,000+ players trained). Reloaded is a complete expansion, not a patch — bringing squad co-op missions, expanded PvP combat, new weapons and tactical gear, brand-new maps and modes, and AI-driven enemy and hostage scenarios.

Your Role

You'll work on core gameplay and engine-level systems for one of these titles — the fit will be determined during the interview process based on your background and interests. You'll be working close to the engine level and won't be limited to a narrow feature set — we're looking for someone who:

  • understands real-time systems and performance constraints
  • is comfortable working with complex Unreal Engine systems
  • can take ownership of their part of the product

Tech Stack

Engine & Languages

  • Unreal Engine 5
  • C++
  • Blueprints


Related Systems

  • Multiplayer networking
  • Gameplay & ability systems
  • Performance optimization for VR

What You'll Work On

  • Developing core gameplay systems in Unreal Engine 5 (C++, Blueprints)
  • Implementing spells, abilities, movement and combat logic — or tactical weapon, AI, and mission systems, depending on assigned project
  • Working with multiplayer systems and live synchronization
  • Optimizing performance for VR environments
  • Building and improving editor and debug tools
  • Collaborating with designers and technical artists

What We're Looking For

  • Good C++ skills and experience with Unreal Engine 4/5
  • Knowledge of Unreal Engine workflows and Blueprints
  • Previous game development experience (ideally action / multiplayer titles)
  • Understanding of multiplayer networking models
  • Self-reliant and responsible approach
  • Availability to work on-site in Prague

Bonus Points / Nice to Have

  • Experience with VR projects, motion controllers or room-scale gameplay
  • Knowledge of UE replication and networking
  • Background in real-time tools or live service games

What We Offer

  • On-site work in Prague (Wenceslas Square)
  • Freelance cooperation
  • Compensation based on experience and scope: CZK 80,000 – 150,000 / month
  • Work on one of our flagship VR titles — Magic Madness VR or CQB Reloaded
  • Space to influence technical and architectural decisions
  • Direct communication and minimal bureaucracy

Learn More About Us

Website: https://www.victoriavr.com/
Magic Madness VR: https://magicmadnessvr.com/en
CQB Training Arena: https://www.meta.com/experiences/cqb-training-arena/5398412976932162/

Interested?

Send us a message with your CV / LinkedIn profile and let’s talk!

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